Stats
| Type | Sentry |
|---|---|
| Rarity | Orange |
| Damage | 30 sentry |
| Knockback | 4.7 |
| Critical strike chance | 4% |
| Use time | 30 (Average) |
| Buy price | 5 gold |
| Sell price | 1 gold |
Shimmer
- Shimmer turns it into Explosive Trap Rod.
- Made by shimmering Flameburst Rod.
Tavernkeep defense and piercing heavy bolts
Acquired from the Tavernkeep for five Defender Medals after fending off a world evil boss, the Ballista Rod sets down a sturdy pre-Hardmode sentry. The ballista turret remains placed for two minutes, automatically tracking nearby hostiles and loosing hefty wooden bolts. Each bolt delivers 30 base sentry damage with 4.7 knockback at an Average firing cadence, punching through four aligned targets before dissipating.
Sentry crowd control and armor pairing
The Ballista Rod functions as the cornerstone defensive option during initial tiers of the Old One's Army event. It synergizes directly with the Squire armor set, which raises ballista damage and grants temporary pierce enhancements when taking direct damage. Because its heavy bolts pierce multiple foes in a straight line, placing it along flat runways tears through dense goblin columns. Reforging to Mythical or Ruthless provides the highest offensive payoff per shot.
Trivia
- The Ballista Rod originates from the crossover event with Dungeon Defenders II in update 1.3.4.
- Bolts loosed by the ballista fly in flat horizontal trajectories across long battlefield platforms.
