Stats
| Type | Ranged weapon |
|---|---|
| Rarity | Green |
| Damage | 20 ranged |
| Knockback | 4.5 |
| Critical strike chance | 4% |
| Use time | 22 (Fast) |
| Buy price | 15 gold |
| Sell price | 3 gold |
Traveling Merchant acquisition and ballistic properties
The Revolver is sold by the Traveling Merchant for 15 gold coins after at least one Shadow Orb or Crimson Heart has been smashed. It strikes for 20 base ranged damage with 4.5 knockback at Fast speed (22 use time). The sidearm fires standard bullets at high muzzle velocity, making it straightforward to lead distant targets across open biomes.
Pre-Dungeon sidearm comparison and prefix optimization
The gun deals heavier damage per bullet than The Undertaker and fires substantially faster than the Musket, bridging early boss progression smoothly. It operates with semi-automatic fire rather than autoswing, rewarding steady trigger discipline against swift airborne adversaries like the Eye of Cthulhu. While it does not upgrade into the Phoenix Blaster, it remains a reliable firearm prior to the Dungeon. Unreal is the optimal prefix.
Trivia
- Its purchase condition reflects frontier Western themes unlocked once corruption in the world is disturbed.
- It boasts higher bullet velocity than the Dungeon's Handgun, though the Handgun features a faster fire rate.
