Stats
| Type | Magic weapon |
|---|---|
| Rarity | Blue |
| Damage | 21 magic |
| Knockback | 4.75 |
| Critical strike chance | 4% |
| Use time | 28 (Average) |
| Mana cost | 9 |
| Buy price | 2 gold |
| Sell price | 40 silver |
Crafted from
| Makes | Ingredients | At |
|---|---|---|
| Amber Staff | 10 × Sturdy Fossil, 8 × Amber | Iron Anvil |
Fossilized magic carving and piercing amber bolts
The Amber Staff is a pre-Hardmode magic staff crafted at an Iron Anvil or Lead Anvil using 10 Sturdy Fossil fragments and 8 Amber gems. Sourced from desert fossil processing, it fires radiant amber bolts that consume 9 mana. Each projectile travels in an accurate line to strike up to two enemies before dissipating, dealing 21 base magic damage while piercing front-line targets. The staff produces illuminated trails that help light up distant caverns and deep chasms while firing.
Desert mage utility and gem staff standing
Unlike standard gem staves that require copper, silver, or gold bars, the Amber Staff is crafted from desert fossils obtained through an extractinator. Its damage output rivals the Ruby Staff while its piercing bolt easily damages approaching goblin lines and multi-segment worm enemies. Its low mana cost allows mages to sustain prolonged combat before needing mana potions or star regeneration. It serves as a formidable magic weapon before descending into the Underworld. Reforging to the Mythical prefix delivers top bonuses to mana efficiency, damage, velocity, and critical strike chance.
Trivia
- The Amber Staff is the only gem staff in pre-Hardmode crafted from fossil materials rather than smelted metal bars.
