Stats
| Type | Armor |
|---|---|
| Rarity | Green |
| Defense | 2 |
| Buy price | 3 gold |
| Sell price | 60 silver |
Traveling merchant wares and balanced spellcasting
Purchased from the Traveling Merchant for 3 gold coins when his randomly generated inventory allows, the Magic Hat provides 2 defense. Wearing this pointed hat enhances both magic damage and magic critical strike chance by 6%. Its availability depends on merchant visits, presenting early spellcasters with an accessible headpiece that strengthens magical attacks without requiring mineral smelting or monster hunting.
Gem robe set synergy and mana pool expansion
When equipped with any gem robe, such as the Diamond Robe or Amber Robe, the Magic Hat activates a set bonus granting +60 maximum mana. This distinct bonus contrasts with the Wizard Hat, which grants a 10% critical strike bonus instead. The expanded mana pool allows mages to cast sustained volleys using the Water Bolt or Space Gun during early confrontations against Eye of Cthulhu.
Trivia
- Sold exclusively by the Traveling Merchant for 3 gold coins.
- Grants 60 bonus mana when combined with any crafted gem robe.
