Stats
| Type | Ranged weapon |
|---|---|
| Rarity | White |
| Damage | 7 ranged |
| Critical strike chance | 4% |
| Use time | 28 (Average) |
| Buy price | 5 silver 25 copper |
| Sell price | 1 silver 5 copper |
Crafted from
| Makes | Ingredients | At |
|---|---|---|
| Tin Bow | 7 × Tin Bar | Iron Anvil |
Starter metal bowmanship and distance engagement
Assembled at an anvil using 7 Tin Bars, the Tin Bow gives early adventurers an accessible ranged weapon. It fires arrows at medium distance, dealing 7 base ranged damage per shot at 28 use time. This allows players to engage vultures, demon eyes, and distant surface slimes before they close into melee range, preserving player health while scouting surface biomes and crossing early deserts.
Ranged alternatives and early upgrade path
The bow comfortably outperforms primitive wooden bows and the Copper Bow in early combat encounters. Its modest bar requirement makes it an easy craft while preserving metals for pickaxes and protective armor pieces. Firing Flaming Arrows gives it an early edge against nighttime zombies and flying eyes during blood moons. It is quickly superseded by iron, lead, or silver bows as subterranean mining expands. Unreal is the premier modifier to pursue.
Trivia
- The Tin Bow has higher base damage than the Copper Bow.
- Crafting the bow takes 7 Tin Bars, which requires 21 unsmelted tin ore.
