Stats
| Type | Melee weapon |
|---|---|
| Rarity | Green |
| Damage | 36 melee |
| Knockback | 5.5 |
| Critical strike chance | 4% |
| Use time | 40 (Very slow) |
| Buy price | 1 gold 25 silver |
| Sell price | 25 silver |
Dropped by
| NPC | Chance | Amount | Modes | Condition |
|---|---|---|---|---|
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes | ||
| 0.33% (1 in 300) | 1 | All modes |
Cavern bat hunting and life leech striking
Dropped rarely by Cave Bat targets lurking in cavern caverns, the Bat Bat functions as a heavy melee club. Striking an enemy restores one point of player health on impact, offering direct sustain during long mining expeditions. It swings with a Very slow motion and delivers 36 base melee damage alongside 5.5 knockback, knocking hostile beasts away while slowly replenishing lost life.
Early cavern sustain and melee reforging
Compared to broadswords like Blade of Grass, the Bat Bat trades attack tempo for defensive health return and substantial per-hit impact. The slow recovery between swings makes it vulnerable against fast flyers when missing, so pairing it with a whip like Snapthorn or secondary throwing weapons covers the downtime. Legendary is the ideal modifier, elevating damage output and attack size while minimizing the recovery delay between club swings.
Trivia
- The Bat Bat is part of the Don't Starve crossover content added in the 1.4.3 update.
- Its life restoration effect can trigger repeatedly without a cooldown as long as hits connect with valid enemies.
