Stats
| Type | Accessory |
|---|---|
| Rarity | Lime |
| Buy price | 21 gold 25 silver |
| Sell price | 4 gold 25 silver |
Crafted from
| Makes | Ingredients | At |
|---|---|---|
| Scout's Sling | 1 × Heavy Sling, 1 × Putrid Scent | Tinkerer's Workshop |
Mobile turret mounting and suppressed threat presence
Constructed at a Tinkerer's Workshop by uniting a Heavy Sling with a Putrid Scent. Walking past an active sentry automatically hoists the turret onto the player's back, allowing stationary defenses to travel alongside the character while firing continuous volleys. The harness provides a flat 5% damage boost across all combat classes while reducing enemy aggro rating by 400. This threat suppression diverts hostile monster targeting toward teammates or summoned minions, creating safe shooting angles during chaotic engagements.
Tactical summon mobility and defensive comparisons
Unlike stationary sentry deployments that anchor players to one defensive perimeter, this harness facilitates fluid repositioning during high-mobility boss encounters. While the Royal Guard's Harness prioritizes knockback negation, Scout's Sling focuses on aggression management and offensive scaling. It complements mobile summoner builds utilizing Ballistas or Lightning Auras against the Old One's Army and mechanical bosses. Reforging to Menacing enhances offensive potency, whereas Warding offers extra defense during cavern expeditions.
Trivia
- Walking directly into an active sentry attaches it immediately without consuming additional mana or minion slots.
- The 400 aggro reduction functions identically to Putrid Scent, diverting monster focus in cooperative multiplayer.
