Stats
| Type | Accessory |
|---|---|
| Rarity | Light Purple |
| Defense | 1 |
| Buy price | 7 gold 50 silver |
| Sell price | 1 gold 50 silver |
Crafted from
| Makes | Ingredients | At |
|---|---|---|
| Royal Guard's Harness | 1 × Heavy Sling, 1 × Cobalt Shield | Tinkerer's Workshop |
Fortified sentry mounting and steady footing stability
Crafted at a Tinkerer's Workshop by fusing a Heavy Sling with a Cobalt Shield. This armored harness grants 1 defense and complete immunity to knockback. Walking past a deployed sentry automatically hoists the turret onto the player's back, allowing the turret to move with the character and fire while mobile without being left behind in old positions during retreating maneuvers.
Summoner defensive comparison and combat positioning
The Royal Guard's Harness offers a sturdier alternative to the Scout's Sling, trading damage scaling and aggro reduction for solid knockback immunity and baseline defense. It keeps summoners firmly positioned when maneuvering around swarming foes, preventing knockback stuns from disrupting turret aiming. It excels during mobile boss arenas against Plantera and Golem where maintaining steady movement is critical. Reforging to Warding raises its defense contribution to 5, while Menacing boosts minion and sentry damage.
Trivia
- Carrying a sentry on your back does not consume extra sentry capacity or prevent placing other stationary turrets.
- Knockback immunity prevents the character from being displaced while positioning heavy sentry projectiles.
