Stats
| Type | Summon weapon |
|---|---|
| Rarity | Green |
| Damage | 29 summon |
| Knockback | 2 |
| Critical strike chance | 4% |
| Use time | 30 (Average) |
| Buy price | 7 gold 50 silver |
| Sell price | 1 gold 50 silver |
Crafted from
| Makes | Ingredients | At |
|---|---|---|
| Spinal Tap | 90 × Bone, 55 × Cobweb | Work Bench |
Skeletal dungeon crafting and tag damage mechanics
Crafted at a Work Bench using 90 Bone and 55 Cobweb, requiring access to the Dungeon after defeating Skeletron. Spinal Tap strikes with 29 summon damage and 2 knockback at an Average swing rate. When striking foes, it inflicts 7 summon tag damage to boost allied minion hits. Consecutive targets struck within a single sweep suffer only a 10% damage reduction penalty, preserving strong striking power across dense packs of enemies.
Pre-Hardmode summoner crowd control and whip rotation
As the premier pre-Hardmode whip, Spinal Tap outdamages Snapthorn against grouped enemies and bosses with multiple hitboxes. Its tag bonus benefits high-attack-rate minions like Imp Staff and Hornet Staff during the Wall of Flesh encounter. Summoners frequently alternate swings between Snapthorn and Spinal Tap to stack whip attack speed with higher base tag damage. Its optimal modifier is Legendary.
Trivia
- Spinal Tap retains 90% of its damage on successive targets per swing, giving it the lowest multi-hit damage penalty among pre-Hardmode whips.
- The weapon spine sprite flexes dynamically along 20 control points during its swing animation.
