Stats
| Type | Accessory |
|---|---|
| Rarity | Light Red |
| Buy price | 50 gold |
| Sell price | 10 gold |
Used in 1 recipe
| Makes | Ingredients | At | |
|---|---|---|---|
| 1 × Yoyo Glove, 1 × Strung Counterweight | Tinkerer's Workshop |
Skeleton Merchant trade and dual yoyo summoning
Purchased for 50 gold from the Skeleton Merchant underground during Hardmode, the Yoyo Glove augments melee combat with duplicated string weapons. When hitting an enemy with any yoyo, a second duplicate yoyo of the same type automatically appears to attack nearby targets, doubling contact strike frequency against single targets and crowds alike. The glove operates as an offensive damage multiplier without requiring additional mana or ammunition during subterranean expeditions and cavern mining runs.
Early Hardmode melee spikes and Yoyo Bag progression
This glove provides an immediate offensive boost for early Hardmode yoyos like the Amarok, Chik, and Hel-Fire. It combines with a Strung Counterweight at a Tinkerer's Workshop to craft the Yoyo Bag. It outperforms raw stat accessories by doubling hit rate and status application on bosses. Menacing provides 4% damage, while Warding grants 4 defense for subterranean safety against aggressive cavern beasts in close quarters.
Trivia
- The duplicate yoyo stays active as long as the primary yoyo continues spinning and hitting enemies.
- The Skeleton Merchant offers the Yoyo Glove in his inventory only after Hardmode has begun.
