Stats
| Classic | Expert | Master | |
|---|---|---|---|
| Life | 250 | 250 | 250 |
| Contact damage | 10 | 10 | 10 |
| Defense | 30 | 30 | 30 |
| Knockback resistance | 50% | 50% | 50% |
| Coin value | – | – | – |
Where and when it spawns
- Biomes
- Underground
Shop
| Item | Price | When it is sold |
|---|---|---|
| 1 gold | Sold during Full Moon | |
| 5 silver | Sold during Full Moon, Third Quarter, New Moon and First Quarter | |
| 1 silver 50 copper | Sold during Full Moon; Sold at night during Waning Gibbous, Third Quarter, Waning Crescent, New Moon, Waxing Crescent, First Quarter and Waxing Gibbous | |
| 1 silver | ||
| 15 copper | Sold during Full Moon, Waning Gibbous, New Moon and Waxing Crescent | |
| 5 gold | Sold during Full Moon and New Moon | |
| 3 silver | ||
| 10 copper | ||
| 20 gold | Sold in Hardmode | |
| 50 gold | Sold in Hardmode | |
| 1 platinum | Sold in Hardmode and after any mechanical boss is defeated | |
| 25 gold | Sold in Hardmode and during a Blood Moon | |
| 10 gold | Sold at night during Full Moon | |
| 1 gold | Sold during Waning Gibbous | |
| 3 silver | Sold during Waning Gibbous, Waning Crescent, Waxing Crescent and Waxing Gibbous | |
| 10 silver | Sold in Hardmode during Waning Gibbous, Waning Crescent, Waxing Crescent and Waxing Gibbous | |
| 5 gold | Sold during Waning Gibbous and Waxing Crescent | |
| 10 gold | Sold during Waning Gibbous and Third Quarter | |
| 10 copper | Not sold at night during Waning Gibbous, Third Quarter, Waning Crescent, New Moon, Waxing Crescent, First Quarter and Waxing Gibbous | |
| 1 gold | Sold during Third Quarter | |
| 5 copper | Sold during Third Quarter, Waning Crescent, First Quarter and Waxing Gibbous | |
| 5 gold | Sold during Third Quarter and First Quarter | |
| 2 gold 50 silver | Sold during Waning Crescent | |
| 5 gold | Sold during Waning Crescent and Waxing Gibbous | |
| 10 gold | Sold during Waning Crescent and Waxing Crescent | |
| 10 gold | Sold during Waning Crescent, New Moon and Waxing Crescent | |
| 2 gold 50 silver | Sold during New Moon | |
| 2 gold 50 silver | Sold during Waxing Crescent | |
| 2 gold 50 silver | Sold during First Quarter | |
| 10 gold | Sold during First Quarter and Waxing Gibbous | |
| 2 gold 50 silver | Sold during Waxing Gibbous |
Prices are the base prices, before the happiness discount or surcharge. The conditions were found by running the game's own shop code in every world state, one and two at a time.
Drops
Skeleton Merchant drops nothing in the game's drop rules.
Encountering the cavern peddler in the dark
The Skeleton Merchant does not move into constructed houses. Instead, he wanders unlit expanses of the Cavern layer, spawning randomly according to hostile monster spawn mechanics while remaining completely friendly to the player. Spelunkers using Hunter Potions will notice his silhouette highlighted in green rather than monster red, signaling a friendly peddler. When the player leaves his vicinity, he simply despawns into the dark earth.
Cavern predators treat him as a target, prompting him to defend himself by hurling sturdy bones at approaching monsters. He survives subterranean caverns with 250 health and 30 defense, while dealing 10 contact damage against subterranean beasts that stumble into him.
Lunar cycles and underground yoyo stock
His inventory shifts dramatically according to the phases of the moon. Yoyo enthusiasts seek him out for the Format:C and Gradient yoyos, as well as the Yoyo Glove accessory and colored Counterweights that cycle colors each night. Combining the Yoyo Glove with Counterweights at the Tinkerer's Workshop creates the versatile Yoyo Bag accessory. During a full moon, he sells the Magic Lantern, an enchanted light pet that floats above the player and reveals nearby treasures through solid stone. On blood moons, he stocks the slap hand weapon for comical knockback.
Spelunker supplies and daylight arrows
Beyond trick yoyos, he provides essential mining provisions including Torches, Glowsticks, and Spelunker Glowsticks. Spelunker Glowsticks illuminate hidden ore deposits and chests through solid stone walls when tossed into deep chasms, saving expensive potions during early mining expeditions.
His projectile stock alternates with the surface clock: during surface daytime hours he sells stacks of standard Wooden Arrows, while during surface nighttime hours he switches to Bone Arrows, providing convenient subterranean resupply without returning to town.
Underground trade routes and safety perimeters
Because subterranean predators view him as prey, meeting him in dangerous cavern zones requires quick action. Placing nearby torches and temporary wood blocks prevents bats and armored skeletons from interrupting trade transactions, keeping the wandering merchant safe while players browse his lunar wares.
Trivia
- He is immune to the Poisoned and Bleeding debuffs common in subterranean biomes.
- Bats and skeletons will attack him if he enters their line of sight in unlit caverns.
