Stats
| Classic | Expert | Master | |
|---|---|---|---|
| Life | 150 | 225 | 287 |
| Contact damage | 40 | 80 | 120 |
| Defense | 35 | 35 | 35 |
| Knockback resistance | 0% | 10% | 20% |
| Coin value | – | – | – |
Where and when it spawns
- Biomes
- The Hallow
Drops
| Item | Chance | Amount | Modes | Condition |
|---|---|---|---|---|
| 100% (always) | 1–2 | All modes | ||
| 0.01% (1 in 10,000) | 1 | Classic only | ||
| 0.014% (1 in 7,000) | 1 | Expert and Master |
Chances are for one kill, before Luck, Rate of fire or banners change anything. The Modes column says in which difficulties the game lists the drop.
Spiky hallow crystalloids releasing aerial burst shards
The Crystal Slime is a specialized subterranean creature native to the Underground Hallow and summoned during trials against Queen Slime. Bearing 150 health and 35 defense, it deals 40 contact damage (80 in Expert and 120 in Master). Its back bristles with sharp mineral spikes that hint at its volatile defensive mechanism.
Neutralizing shrapnel detonations in crystalline caverns
When a Crystal Slime is destroyed, it ruptures into a fountain of sharp crystal spikes that arc into the air, dealing heavy damage to players caught standing overhead. Maintaining distance with ranged magic or guns avoids this lethal detonation. Defeated Crystal Slimes drop Gel at 100% (1–2 units) and have a 0.01% chance to yield the Slime Staff.
Trivia
- Upon death, Crystal Slimes release damaging crystal shrapnel upward that can pierce through wooden platforms.
