Stats
| Type | Melee weapon |
|---|---|
| Rarity | Pink |
| Damage | 54 melee |
| Knockback | 3.8 |
| Critical strike chance | 4% |
| Use time | 25 (Fast) |
| Buy price | 25 gold |
| Sell price | 5 gold |
Traveling merchant stock and infinite yoyo spin
Sold by the Traveling Merchant for 25 gold in Hardmode once at least one mechanical boss has been defeated. Deploys a metallic yoyo that strikes for 54 base melee damage and 3.8 knockback at Fast speed with a 25 use time. Unlike early-game yoyos that retract automatically after a few seconds, the Code 2 possesses an infinite spin duration, remaining airborne until the player releases the attack button.
Mid-Hardmode yoyo comparisons and accessory pairing
The Code 2 functions as a dependable midpoint in yoyo progression, bridging the gap between biome drops like the Amarok and post-mechanical options like the Yelets. When equipped with the Yoyo Bag, it duplicates into two spinning discs accompanied by counterweights, providing strong continuous damage against ground bosses like The Destroyer and dungeon swarms.
Trivia
- The weapon is modeled after the real-world Code 2 yo-yo manufactured by One Drop YoYos.
- Its infinite airborne spin duration allows players to sustain continuous damage indefinitely without pausing.
