Stats
| Type | Accessory |
|---|---|
| Rarity | Pink |
| Defense | 2 |
| Buy price | 16 gold |
| Sell price | 3 gold 20 silver |
Crafted from
| Makes | Ingredients | At |
|---|---|---|
| Celestial Cuffs | 1 × Celestial Magnet, 1 × Magic Cuffs | Tinkerer's Workshop |
Damage absorption mana restoration and magnetism
Forged at a Tinkerer's Workshop by fusing Magic Cuffs with a Celestial Magnet. This accessory provides 2 defense, expands maximum mana by 40 points, extends the mana star collection radius, and restores mana whenever the player takes damage. The mana restored scales with the pre-mitigation damage taken, refilling the reservoir during dangerous hits.
Aggressive mage combat and mana sustainability
Celestial Cuffs excels in crowded boss arenas, Blood Moons, and Solar Eclipses where taking incidental hits converts incoming pain into fuel for counterattacks. Unlike the Mana Flower, it bypasses the Mana Sickness penalty entirely because it relies on damage conversion and star suction rather than drinking potions. While glass-cannon sorcerers prefer the pure damage of the Celestial Emblem, Celestial Cuffs provides superior sustain in chaotic brawls. Reforging to Warding or Menacing yields balanced performance.
Trivia
- Restoring mana upon taking damage functions even when the incoming damage is reduced by immunity frames.
- The defense value makes it one of the few magical utility items to grant natural armor protection.
