Stats
| Classic | Expert | Master | |
|---|---|---|---|
| Life | 250 | 250 | 250 |
| Contact damage | 10 | 10 | 10 |
| Defense | 15 | 15 | 15 |
| Knockback resistance | 50% | 50% | 50% |
| Coin value | – | – | – |
Where and when it spawns
- Biomes
- The Hallow
Happiness: where it likes to live
| Biomes | Neighbours | |
|---|---|---|
| Loves | Wizard, Zoologist | |
| Likes | the Hallow | Stylist, Princess |
| Dislikes | the Underground | Merchant |
| Hates | Tax Collector |
Town NPCs charge less when they are happy: the game lowers their prices for loved and liked biomes and neighbours and raises them for disliked and hated ones.
Shop
| Item | Price | When it is sold |
|---|---|---|
| 20 copper | ||
| 1 silver | ||
| 20 copper | ||
| 4 gold | Sold at night | |
| 2 silver | ||
| 5 gold | ||
| 2 gold | ||
| 2 gold | ||
| 5 gold | ||
| 3 gold | ||
| 10 gold | ||
| 2 gold | ||
| 80 gold | Sold after Golem is defeated | |
| 2 silver | Sold in Hardmode | |
| 1 silver | Sold in Hardmode | |
| 15 silver | Sold in Hardmode | |
| 15 silver | Sold in Hardmode | |
| 15 silver | Sold in Hardmode | |
| 15 silver | Sold in Hardmode | |
| 25 gold | ||
| 20 gold | ||
| 1 gold | ||
| 5 gold | ||
| 4 gold | Not sold at night |
Prices are the base prices, before the happiness discount or surcharge. The conditions were found by running the game's own shop code in every world state, one and two at a time.
Drops
| Item | Chance | Amount | Modes | Condition |
|---|---|---|---|---|
| 25% (1 in 4) | 30–60 | All modes |
Chances are for one kill, before Luck, Rate of fire or banners change anything. The Modes column says in which difficulties the game lists the drop.
Populating the town to spark the celebration
She begins considering moving into town once at least fourteen other town residents or pets reside in the world. Each morning after dawn, there is a one in forty chance for her to arrive if a valid unoccupied room is waiting. On special celebratory world seeds, she can even appear as a starting resident from the very first dawn.
When town defense fails and monsters draw close, she tosses volatile Happy Grenades that explode in bursts of confetti. If slain by enemies, she drops Happy Grenades at a 25% rate, yielding 30–60 explosives. She survives encounters with 250 life and 15 defense, inflicting 10 base contact damage against hostile creatures.
Confetti artillery and celebratory supplies
Her shop is stocked with festive novelties and entertainment items, including Confetti Guns, Smoke Blocks, Fog Machines, Silly Balloons, Bubble Machines, and the Pigronata. Players can also purchase the Party Center furniture piece, allowing manual activation of party events without waiting for random daybreak celebrations.
During any active party, townsfolk don colorful paper party hats, speak festive dialogue lines, and the Party Girl stocks extra party novelty items such as slices of cake and festive fireworks. Placing down a Slice of Cake block allows players to click it for the Sugar Rush buff, boosting movement speed and mining speed for two minutes.
Hallowed festivities and party novelty stocks
The Party Girl flourishes amidst vibrant rainbow landscapes and joyful celebrations. Reviewing the preference table above shows her complete biome scores and neighbor multipliers.
Housing her in the sparkling Hallow alongside preferred companions ensures deep discounts on confetti guns, Smoke Blocks, Bubble blocks, and fireworks while powering the Hallow Pylon. Speaking with her also permits toggling between the standard Terraria soundtrack and alternate Otherworld tunes once unlocked.
Trivia
- Her Otherworld music toggle remains accessible across regular worlds once unlocked on a player profile.
- During parties, interacting with her awards a slice of cake that grants the Sugar Rush movement buff.
